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Wipeout

August 24th, 2008 | 1 Comment | Posted in General

Now i’m a massive wipeout fan and still play wipeout pulse on my psp from time to time. With recent gameplay videos poping up here and there i thought i’d share them with the unaware public. Wipeout HD had been delayed alot due to the game failing on epilepsy tests. How cools that!?

It’s obviously the videos display one of the slower class’s of the game, but when that is at full pelt, its gonna be a blast! Can’t wait.

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Whats next?

June 5th, 2008 | No Comments | Posted in General

Over the summer there are two things on my mind. One, dissertation. This is very important as most know so my time and effort will be with that project the most. Two, new portfolio. Yes that will be including a redesign of the blog as this one at the moment is obviously a pre made theme regardless of how much i modifiy it.

So as my whole course is about interaction and userability, my new portfolio will reflect that in a simple yet effective way. Here is the beginning,

http://russellsmith.zxq.net/portfolio/russellsmith/

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Final pdf’s, flash and videos

June 4th, 2008 | No Comments | Posted in Interactive Spaces

Here are the pdf’s of my sketchbook and finalised board that will sit next to the installation tomorrow.

Shoutbox A3 Board
Sketchbook

Also as an addition, here is the final version of the visuals in flash. This is the stand alone version that doesn’t require max msp but then again, it isn’t interactive. Check out my previous interactive spaces entry for videos of this in action!

Shoutbox Stand Alone Flash


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Synopsis

June 4th, 2008 | No Comments | Posted in Dissertation

The Lead Question

How do Japanese people interact with foreign objects compared to British people?

I am using a small wooden object as my case study material, one of which will be taken to two English individuals, and to two Japanese individuals. The participants can then give their views on what they’d do with that object in certain spaces such as work environments, homes or public areas. A similar questionnaire will be formulated for internet forums to get broader results from cultures actually living in Japan and Britain. Once all these results are in and my primary research is complete, I will then analyze the results and come to a conclusion on the effectiveness of my case study. Also, I will evaluate any problems that arise and create solutions for improving my methodology.

My reason for looking into this is my fascination for the Japanese culture and its traditions. I want to find out more about their way of life and how they interact with day to day objects. Comparing with my culture makes an interesting experiment for the reader and to me. To find any differences, subtle or broad is really intriguing and I cannot wait to study my findings. Also that I hope to live in Japan, this will be an invaluable experience for myself and hopefully widen the readers eyes to the possible varieties there are in interaction design.

I want to base this in the London area as after many thought processes, I decided against the idea of actually getting interviews with someone based in Japan. Even though using media devices to interact with them individuals and the purity of having someone from the very place I wish to document, the language barrier was too much of a risk and time consuming for a project so important for my degree.

The Research Strategy

Firstly, I will use prototyping to find the best design of a wooden object. I will use the same object with all my primary resources so that the results are made fair. Then I will send out emails or call potential applicants and ask them to participate in a questionnaire and interview at their convenience. Possible areas I could look into are the Japanese embassy for some unique results and either my relatives or British communities for research subjects. These will all be organized at the end of July, after my research so I can be prepared for historical and cultural questions I may want to ask.

Research will be a case of studying Japanese and British history, modern and pass cultures, beliefs, connections and what is interaction design. My strategy for this will be to bullet point the structure of the dissertation, then narrow them down into sub chapters and then again into paragraphs. With bullet points for each paragraph, I can research into those areas and have a strong, believable case. I’m positive there will be additions added to these and possible replacements of something I find more important to state. I will search back hundred years on the history of the two countries but it may be necessary to relate further back in case I come across possible important facts that I need to refer to.

Once research on British and Japanese history, culture and interaction design are completed, I will begin my case studies and conclude my findings. Find possible consistencies and differences that may give surprising results. I hope to find interesting facts on the past and present that can influence my questionnaires and knowledge throughout the next few months.

Possible Research

• Simplicity: A Distinctive Quality of Japanese Spirituality by John T. Brinkman
• The Essence of Shinto: Japan’s Spiritual Heart by Motohisa Yamakage
• The Art of Japanese Paper by Dominique Buisson

Prediction

• Response from all four primary resources with arranged dates and times for an interview.
• There will be significant differences in how the primary resources approach the objects, which will insinuate a clear difference in culture between Britain and Japan.
• Same will apply to online questionnaires that there will be significant differences in results and possible patterns with each culture.

Results

I hope to find out, using this wooden object, if there is any difference in behaviour and creativity between the participants of Japan and Britain. Also not to only give myself a clear understanding of British and Japanese history, culture and behaviour but also give the reader an intriguing and creditable insight into what is another aspect of interaction design.

Chapters

Introduction

History
• Japanese Past
• British Past
• Modern Japanese
• Modern Britain

Culture
• Past Japanese Culture
• Past British Culture
• Modern Japanese Culture
• Modern British Culture

Interaction
• What is Interaction design
• Why Interaction design
• History of Interaction design
• Observations
• Interviews

Case Studies
• First Japanese Case Study
• First British Case Study

Case Studies
• Second Japanese Case Study
• Second British Case Study

Conclusion

Progress map

June

• Write introduction
• Japanese history (500 words)
• British history (500 words)
• Questionnaire for forum and interview use

July
• Japanese culture (500 words)
• British culture (500 words)
• Complete questionnaire’s
• Arrange interviews

August
• Proceed with interviews
• Interaction research (1000 words)

September
• Expand research into full paragraphs
• Add and fine tune additional content
• First two case studies (1750 words)

October
• Second two case studies (1750 words)
• Conclusion

November
• Fine tune
• Print

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